Diamond Plate
Diamond plate simulates the stamped metal patterns seen on pickup truck bumpers or non-skid stairs in industrial settings. You can add a reflective surface to the texture and control the size and shape of the bumps.
Control Descriptions
Basic Tab
Feature Size
Zooms the metal surface in and out. High values yield a close up view; bumps grow larger and the spacing between each bump increases. Low values yield smaller and more densely packed bumps.
Left to right: Decreasing Feature Size.
Aspect Ratio
Manipulates the relative width and height of each diamond plate bump. Increasing the value yields a longer, skinnier bump. Smaller values yield a shorter, fatter bump.
Left to right: Decreasing Aspect Ratio.
Diamond Height
Increases and decreases the apparent elevation of the bumps. Higher values strengthen highlights and shadows to increase the elevation.
Bevel
Controls the width of the bevelled edge of each bump. Higher values yield a wider bevel and shrink the flat tops of the bumps.
Taper
Controls the shape of the bumps in your selection. A value of zero yields rectangular shapes; higher values taper the ends of each bump, yielding football-like shapes.
Left to right: Increasing Taper.
Smoothness
Controls the sharpness of the bevelled edges surrounding each bump. Lower values create a sharper edge; higher values defocus the edge.
Surface Roughness
Adds a pitted surface to your selection. Higher values increase the depth and number of pits and add variation to the surface.
Left to right: Increasing Surface Roughness.
Texture Orientation
Rotates the diamond plate texture. Click and drag the circular slider or enter a value between 0 and 360 degrees.
Seamless Tile
Select the Seamless Tile check box to create a texture that can be tiled with no seams.
Note
Selecting Seamless Tile may distort the diamond plate effect. To avoid distorted results, apply Diamond Plate to a square selection. For predictable results, you can also select the Seamless Tile check box first, then play with the other filter controls.
Random Seed
Controls the random elements of this filter. Click it until you get a result you like.
Color and Lighting Tab
Metal Color
Selects the color of the diamond plate texture. You can select a color using the eye dropper, the default color palette, or choose the foreground or background color. You can also choose one of the six most recently sampled colors.
None
Choose this option if you do not want a reflection map.
Select From File
Selects a reflection map file. Reflection maps color the diamond plate contours to simulate a shiny metal surface.
Reflection Strength
Controls the opacity of the reflection map. Higher values yield a brighter, more reflective surface. Lower values allow more of the metal color to shine through.
Left to right: Increasing Reflection Strength.
Direction
Controls the direction from which the light falls on your selection. Click and drag within the lighting control box to change the direction, or enter a value between 0 and 360 degrees.
Inclination
Controls the angle formed by the light and the page. Click and drag within the lighting control box to change the inclination, or enter a value between 0 and 90 degrees.
Highlight Brightness
Controls the intensity of the shiny highlights appearing on areas facing the light.
Highlight Size
Controls the size of the shiny highlights on areas facing the light; higher values yield larger highlights.